It also handles arcade stuff in the same way which launchbox is obviously already capable of doing. (just an example, totally made up pairing). So when you run the parser when it sees BLUS38810, it enters it as Final Fantasy XIII. I know SRM handles the naming issue for wonky consoles that operate via HDD like most of the newer stuff by using a json file that basically pairs titleID with title. Immediately realized the issue and it caused me concern considering with WiiU, its a relatively minor task to simply handle manually due to the small library. Ha, was just doing wiiu and will be moving on to PS3 relatively soon. If they're nested, you're probably going to be out of luck without doing some manual work or restructuring the folders somehow. If you check the user folder name box, that will work properly, assuming the folders aren't nested as says above. Generally, in that case, the best solution is to use Windows Explorer to search for the correct files to add, and then you can drag and drop them into LaunchBox and import them that way. So using folder name there will import games called Data. In the case of Wii U it's Folder with game name/Data folder/ something.rpx. However when the imported file is in a folder in a folder that doesnt work. rpx file and for PS3 its a EBOOT.bin file, but that file does not have the game name on it so you need to use the folder name instead. It's that the games have a folder structure rather than being a single file and you only want to import one of those files to Launchbox, For Wii U its a.
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